Every great game starts as a rough blockout. So does every great career.
I’ve spent nearly 30 years turning rough ideas into worlds people play in, at Epic Games, Rocksteady, TT Fusion, Cloud Imperium Games and Ubisoft, and now as Lead Environment Artist at Fateless on Godforge. None of it started polished. It started with a first attempt, and the nerve to try again.
That’s why I wrote Game Artist: The Ultimate Career Guide. Thirty years of lessons, from the first application to the Art Director’s chair, so you don’t have to learn them the hard way.
01Game Artist bookThe career guide for game artists, from first application to Art DirectorGet the book
02ProjectsProfessional and personal: Prince of Persia, Star Citizen, LEGO, Batman, Unreal
03Dev diaryHonest notes on studio life, changing jobs and moving countries
History
- 01Fateless: Godforge
- 02Ubisoft: Prince of Persia
- 03Cloud Imperium: Star Citizen
- 04TT Fusion: LEGO City Undercover
- 05Rocksteady: Batman Arkham City
- 06Epic Games: Unreal Tournament III
Skill set
- +Fast iteration
- +Supportive working style
- +Flexible and adaptive artist
- +Empowers others to achieve their best
- ?Has an ASMR voice (not confirmed)
Favourite things
- +Design and marketing art
- +YouTube tutorials
- +Good food and drink
- +Motorcycles and transport
- +Travel, exploration, road trips
Get in touch